update images and related information

This commit is contained in:
Hana - Piralein
2023-05-08 21:22:06 +02:00
parent 34350f8a12
commit ef3b44ef4e
20 changed files with 17 additions and 18 deletions
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@@ -15,7 +15,7 @@ The preferred way to find Godot plugins is to use the
browsed online, it's more convenient to use it directly from the editor.
To do so, click the **AssetLib** tab at the top of the editor:
.. image:: img/installing_plugins_assetlib_tab.png
.. image:: img/installing_plugins_assetlib_tab.webp
You can also find assets on code hosting websites such as GitHub.
@@ -58,11 +58,10 @@ Enabling a plugin
To enable the freshly installed plugin, open **Project > Project Settings** at
the top of the editor then go the **Plugins** tab. If the plugin was packaged
correctly, you should see it in the list of plugins. Click on the gray
**Inactive** text and choose **Active** to enable the plugin. The word
**Active** will display in green to confirm the plugin was enabled.
correctly, you should see it in the list of plugins. Click on the
**Enable** checkbox to enable the plugin.
.. image:: img/installing_plugins_project_settings.png
.. image:: img/installing_plugins_project_settings.webp
You can use the plugin immediately after enabling it; there's no need to restart
+13 -13
View File
@@ -32,11 +32,11 @@ placing them where they need to be.
In the main toolbar, click the ``Project`` dropdown. Then click
``Project Settings...``. Go to the ``Plugins`` tab and then click
on the ``Create`` button in the top-right.
on the ``Create New Plugin`` button in the top-right.
You will see the dialog appear, like so:
.. image:: img/making_plugins-create_plugin_dialog.png
.. image:: img/making_plugins-create_plugin_dialog.webp
The placeholder text in each field describes how it affects the plugin's
creation of the files and the config file's values.
@@ -75,7 +75,7 @@ To continue with the example, use the following values:
You should end up with a directory structure like this:
.. image:: img/making_plugins-my_custom_mode_folder.png
.. image:: img/making_plugins-my_custom_mode_folder.webp
``plugin.cfg`` is an INI file with metadata about your plugin.
The name and description help people understand what it does.
@@ -209,7 +209,7 @@ That's it for our basic button. You can save this as ``my_button.gd`` inside the
plugin folder. You'll also need a 16×16 icon to show in the scene tree. If you
don't have one, you can grab the default one from the engine and save it in your
`addons/my_custom_node` folder as `icon.png`, or use the default Godot logo
(`preload("res://icon.png")`). You can also use SVG icons if desired.
(`preload("res://icon.svg")`).
.. image:: img/making_plugins-custom_node_icon.png
@@ -265,13 +265,13 @@ With that done, the plugin should already be available in the plugin list in the
Then try it out by adding your new node:
.. image:: img/making_plugins-custom_node_create.png
.. image:: img/making_plugins-custom_node_create.webp
When you add the node, you can see that it already has the script you created
attached to it. Set a text to the button, save and run the scene. When you
click the button, you can see some text in the console:
.. image:: img/making_plugins-custom_node_console.png
.. image:: img/making_plugins-custom_node_console.webp
A custom dock
^^^^^^^^^^^^^
@@ -319,7 +319,7 @@ The name of the root node will also be the name that appears on the dock tab,
so be sure to give it a short and descriptive name.
Also, don't forget to add some text to your button.
.. image:: img/making_plugins-my_custom_dock_scene.png
.. image:: img/making_plugins-my_custom_dock_scene.webp
Save this scene as ``my_dock.tscn``. Now, we need to grab the scene we created
then add it as a dock in the editor. For this, you can rely on the function
@@ -394,16 +394,16 @@ Checking the results
It's now time to check the results of your work. Open the **Project
Settings** and click on the **Plugins** tab. Your plugin should be the only one
on the list. If it is not showing, click on the **Update** button in the
top-right corner.
on the list.
.. image:: img/making_plugins-project_settings.png
.. image:: img/making_plugins-project_settings.webp
You can see the plugin is inactive on the **Status** column; click on the status
to select **Active**. The dock should become visible before you even close
You can see the plugin is not enabled.
Click the **Enable** checkbox to activate the plugin.
The dock should become visible before you even close
the settings window. You should now have a custom dock:
.. image:: img/making_plugins-custom_dock.png
.. image:: img/making_plugins-custom_dock.webp
Going beyond
~~~~~~~~~~~~