diff --git a/tutorials/scripting/gdextension/gdextension_cpp_example.rst b/tutorials/scripting/gdextension/gdextension_cpp_example.rst index e42f0ce73..c62fe41a7 100644 --- a/tutorials/scripting/gdextension/gdextension_cpp_example.rst +++ b/tutorials/scripting/gdextension/gdextension_cpp_example.rst @@ -35,16 +35,17 @@ of Godot. GDExtensions will not work in older versions of Godot (only Godot 4 an .. note:: To use `GDExtension `__ you need to use the godot-cpp branch that matches the version of Godot that you are - targeting. For example, if you're targeting Godot 4.1, use the ``4.1`` branch, - which is what is shown through out this tutorial. + targeting. For example, if you're targeting Godot 4.1, use the ``4.1`` branch. Throughout + this tutorial we use ``4.x``, which will need to be replaced with the version of Godot you + are targeting. The ``master`` branch is the development branch which is updated regularly to work with Godot's ``master`` branch. .. warning:: Our long-term goal is that GDExtensions targeting an earlier version of Godot will work - in later minor versions, but not vice-versa. For example, a GDExtension targeting Godot 4.2 - should work just fine in Godot 4.3, but one targeting Godot 4.3 won't work in Godot 4.2. + in later minor versions, but not vice-versa. For example, a GDExtension targeting Godot 4.1 + should work just fine in Godot 4.2, but one targeting Godot 4.2 won't work in Godot 4.1. However, GDExtension is currently *experimental*, which means that we may break compatibility in order to fix major bugs or include critical features. For example, GDExtensions created @@ -59,7 +60,7 @@ a Git submodule: mkdir gdextension_cpp_example cd gdextension_cpp_example git init - git submodule add -b 4.1 https://github.com/godotengine/godot-cpp + git submodule add -b 4.x https://github.com/godotengine/godot-cpp cd godot-cpp git submodule update --init @@ -69,7 +70,7 @@ Alternatively, you can also clone it to the project folder: mkdir gdextension_cpp_example cd gdextension_cpp_example - git clone -b 4.1 https://github.com/godotengine/godot-cpp + git clone -b 4.x https://github.com/godotengine/godot-cpp .. note:: @@ -332,7 +333,7 @@ build files in a subsequent tutorial. This ``SConstruct`` file was written to be used with the latest ``godot-cpp`` master, you may need to make small changes using it with older versions or - refer to the ``SConstruct`` file in the Godot 4.0 documentation. + refer to the ``SConstruct`` file in the Godot 4.x documentation. Once you've downloaded the ``SConstruct`` file, place it in your GDExtension folder structure alongside ``godot-cpp``, ``src`` and ``demo``, then run: