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Proofing/review: Remove filler words, adhere to style guide
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@@ -48,9 +48,7 @@ For example, the full command for exporting your game (as explained below) might
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Creating a project
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------------------
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Creating a project from the command line is simple, just navigate the
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shell to the desired place and just make project.godot file exist, even
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if empty.
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To create a project from the command line, navigate the to the desired place and create an empty project.godot file.
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::
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@@ -58,7 +56,7 @@ if empty.
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user@host:~$ cd newgame
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user@host:~/newgame$ touch project.godot
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That alone makes for an empty Godot project.
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The project can now be opened with Godot.
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Running the editor
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------------------
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@@ -135,7 +133,7 @@ that is headless (server build, no video) is ideal for this.
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The platform names recognized by the ``--export`` switch are the same as
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displayed in the export wizard of the editor. To get a list of supported
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platforms from the command line, just try exporting to a non-recognized
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platforms from the command line, try exporting to a non-recognized
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platform and the full listing of platforms your configuration supports
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will be shown.
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@@ -146,7 +144,7 @@ Running a script
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----------------
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It is possible to run a simple .gd script from the command line. This
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feature is especially useful in very large projects, for batch
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feature is especially useful in large projects, for batch
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conversion of assets or custom import/export.
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The script must inherit from SceneTree or MainLoop.
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