Proofing/review: Remove filler words, adhere to style guide

This commit is contained in:
mhilbrunner
2018-05-06 05:25:43 +02:00
parent c9be19229a
commit ec725ff8a0
88 changed files with 338 additions and 375 deletions
@@ -48,9 +48,7 @@ For example, the full command for exporting your game (as explained below) might
Creating a project
------------------
Creating a project from the command line is simple, just navigate the
shell to the desired place and just make project.godot file exist, even
if empty.
To create a project from the command line, navigate the to the desired place and create an empty project.godot file.
::
@@ -58,7 +56,7 @@ if empty.
user@host:~$ cd newgame
user@host:~/newgame$ touch project.godot
That alone makes for an empty Godot project.
The project can now be opened with Godot.
Running the editor
------------------
@@ -135,7 +133,7 @@ that is headless (server build, no video) is ideal for this.
The platform names recognized by the ``--export`` switch are the same as
displayed in the export wizard of the editor. To get a list of supported
platforms from the command line, just try exporting to a non-recognized
platforms from the command line, try exporting to a non-recognized
platform and the full listing of platforms your configuration supports
will be shown.
@@ -146,7 +144,7 @@ Running a script
----------------
It is possible to run a simple .gd script from the command line. This
feature is especially useful in very large projects, for batch
feature is especially useful in large projects, for batch
conversion of assets or custom import/export.
The script must inherit from SceneTree or MainLoop.