diff --git a/tutorials/3d/fps_tutorial/part_six.rst b/tutorials/3d/fps_tutorial/part_six.rst index 3a9fec148..ff0035311 100644 --- a/tutorials/3d/fps_tutorial/part_six.rst +++ b/tutorials/3d/fps_tutorial/part_six.rst @@ -948,6 +948,8 @@ We then set ``should_loop``, and add ``new_audio`` as a child of ``Globals.gd``. .. note:: Remember, we have to be careful adding nodes to a singleton, since these nodes will not be destroyed when changing scenes. +We add the ``new_audio`` into the ``created_audio`` list to hold all created audios. + We then call ``play_sound``, passing in the audio clip associated with ``sound_name`` and the sound position. ______