classref: Sync with current master branch (705b7a0)

This commit is contained in:
Godot Organization
2024-05-31 13:54:35 +00:00
parent 32f1b6ea48
commit eacfba2716
835 changed files with 17350 additions and 17256 deletions
+8 -8
View File
@@ -70,7 +70,7 @@ Property Descriptions
.. rst-class:: classref-property
:ref:`int<class_int>` **collision_mask** = ``1``
:ref:`int<class_int>` **collision_mask** = ``1`` :ref:`🔗<class_SpringArm3D_property_collision_mask>`
.. rst-class:: classref-property-setget
@@ -87,7 +87,7 @@ The layers against which the collision check shall be done. See `Collision layer
.. rst-class:: classref-property
:ref:`float<class_float>` **margin** = ``0.01``
:ref:`float<class_float>` **margin** = ``0.01`` :ref:`🔗<class_SpringArm3D_property_margin>`
.. rst-class:: classref-property-setget
@@ -108,7 +108,7 @@ This margin is useful for when the SpringArm3D has a :ref:`Camera3D<class_Camera
.. rst-class:: classref-property
:ref:`Shape3D<class_Shape3D>` **shape**
:ref:`Shape3D<class_Shape3D>` **shape** :ref:`🔗<class_SpringArm3D_property_shape>`
.. rst-class:: classref-property-setget
@@ -127,7 +127,7 @@ When the shape is set, the SpringArm3D will cast the :ref:`Shape3D<class_Shape3D
.. rst-class:: classref-property
:ref:`float<class_float>` **spring_length** = ``1.0``
:ref:`float<class_float>` **spring_length** = ``1.0`` :ref:`🔗<class_SpringArm3D_property_spring_length>`
.. rst-class:: classref-property-setget
@@ -151,7 +151,7 @@ Method Descriptions
.. rst-class:: classref-method
|void| **add_excluded_object**\ (\ RID\: :ref:`RID<class_RID>`\ )
|void| **add_excluded_object**\ (\ RID\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_SpringArm3D_method_add_excluded_object>`
Adds the :ref:`PhysicsBody3D<class_PhysicsBody3D>` object with the given :ref:`RID<class_RID>` to the list of :ref:`PhysicsBody3D<class_PhysicsBody3D>` objects excluded from the collision check.
@@ -163,7 +163,7 @@ Adds the :ref:`PhysicsBody3D<class_PhysicsBody3D>` object with the given :ref:`R
.. rst-class:: classref-method
|void| **clear_excluded_objects**\ (\ )
|void| **clear_excluded_objects**\ (\ ) :ref:`🔗<class_SpringArm3D_method_clear_excluded_objects>`
Clears the list of :ref:`PhysicsBody3D<class_PhysicsBody3D>` objects excluded from the collision check.
@@ -175,7 +175,7 @@ Clears the list of :ref:`PhysicsBody3D<class_PhysicsBody3D>` objects excluded fr
.. rst-class:: classref-method
:ref:`float<class_float>` **get_hit_length**\ (\ )
:ref:`float<class_float>` **get_hit_length**\ (\ ) :ref:`🔗<class_SpringArm3D_method_get_hit_length>`
Returns the spring arm's current length.
@@ -187,7 +187,7 @@ Returns the spring arm's current length.
.. rst-class:: classref-method
:ref:`bool<class_bool>` **remove_excluded_object**\ (\ RID\: :ref:`RID<class_RID>`\ )
:ref:`bool<class_bool>` **remove_excluded_object**\ (\ RID\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_SpringArm3D_method_remove_excluded_object>`
Removes the given :ref:`RID<class_RID>` from the list of :ref:`PhysicsBody3D<class_PhysicsBody3D>` objects excluded from the collision check.