diff --git a/tutorials/rendering/multiple_resolutions.rst b/tutorials/rendering/multiple_resolutions.rst index 4f16d1ed0..4b5048e41 100644 --- a/tutorials/rendering/multiple_resolutions.rst +++ b/tutorials/rendering/multiple_resolutions.rst @@ -326,6 +326,14 @@ to change the display orientation project setting. and makes better use of tall smartphone displays (such as 18:9 or 19:9 aspect ratios). - Configure Control nodes' anchors to snap to the correct corners using the **Layout** menu. +.. tip:: + + To better support tablets and foldable phones (which frequently feature + displays with aspect ratios close to 4:3), consider using a base resolution + that has a 4:3 aspect ratio while following the rest of the instructions + here. For instance, you can set the base window width to ``1280`` and the + base window height to ``960``. + Mobile game in portrait mode ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ @@ -345,6 +353,14 @@ Mobile game in portrait mode and makes better use of tall smartphone displays (such as 18:9 or 19:9 aspect ratios). - Configure Control nodes' anchors to snap to the correct corners using the **Layout** menu. +.. tip:: + + To better support tablets and foldable phones (which frequently feature + displays with aspect ratios close to 4:3), consider using a base resolution + that has a 3:4 aspect ratio while following the rest of the instructions + here. For instance, you can set the base window width to ``960`` and the + base window height to ``1280``. + Non-game application ^^^^^^^^^^^^^^^^^^^^