diff --git a/getting_started/step_by_step/instancing.rst b/getting_started/step_by_step/instancing.rst index d5d6e8aa2..b3311355d 100644 --- a/getting_started/step_by_step/instancing.rst +++ b/getting_started/step_by_step/instancing.rst @@ -153,11 +153,11 @@ property to the value in the saved scene. Rerun the game and notice how this ball now falls much faster than the others. -.. note:: If you change a value on the ``PhysicsMaterial`` of one instance, it - will affect all the others. This is because ``PhysicsMaterial`` is a - resource, and resources are shared between instances. To make a - resource unique for one instance, right-click on it in the Inspector - and click Make Unique in the contextual menu. +.. note:: You may notice you are unable to change the values of the ``PhysicsMaterial`` + of the ball. This is because ``PhysicsMaterial`` is a resource, and needs + to be made unique before you can edit it in a scene that is linking to its + original scene. To make a resource unique for one instance, right-click on + it in the Inspector and click Make Unique in the contextual menu. Resources are another essential building block of Godot games we will cover in a later lesson.