From e93cb87fe96af2a6d2ea2cf052d6129b5bc07200 Mon Sep 17 00:00:00 2001 From: corrigentia <20541985+corrigentia@users.noreply.github.com> Date: Thu, 10 Jan 2019 19:06:38 +0200 Subject: [PATCH] Fix grammar and punctuation in particle_shader Fix grammar and punctuation in particle_shader. --- tutorials/shading/shading_reference/particle_shader.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/shading/shading_reference/particle_shader.rst b/tutorials/shading/shading_reference/particle_shader.rst index 90ee97335..64245c06c 100644 --- a/tutorials/shading/shading_reference/particle_shader.rst +++ b/tutorials/shading/shading_reference/particle_shader.rst @@ -9,9 +9,9 @@ color, position, and rotation. They are drawn with any regular material for CanvasItem or Spatial, depending on whether they are 2D or 3D. Particle shaders are unique because they are not used to draw the object -themself they are used to calculate particle properties, which are then used +itself; they are used to calculate particle properties, which are then used by the CanvasItem of Spatial shader. They contain only a vertex processor -functions that outputs multiple properties (see built-ins below). +function that outputs multiple properties (see built-ins below). Particle shaders use a transform feedback shader, which is a special type of vertex shader that runs on its own. It takes in data in a buffer like a regular