From 25942664b6146bc31318e0766f1747d597c79290 Mon Sep 17 00:00:00 2001 From: Chris Bradfield Date: Tue, 9 May 2023 10:29:09 -0700 Subject: [PATCH] Remove obsolete and confusing tip re: move_and_slide() --- tutorials/physics/using_character_body_2d.rst | 4 ---- 1 file changed, 4 deletions(-) diff --git a/tutorials/physics/using_character_body_2d.rst b/tutorials/physics/using_character_body_2d.rst index b8f312f8e..9324c7bdb 100644 --- a/tutorials/physics/using_character_body_2d.rst +++ b/tutorials/physics/using_character_body_2d.rst @@ -70,10 +70,6 @@ The ``move_and_slide()`` method is intended to simplify the collision response in the common case where you want one body to slide along the other. It is especially useful in platformers or top-down games, for example. -.. tip:: ``move_and_slide()`` automatically calculates frame-based movement - using ``delta``. Do *not* multiply your velocity vector by ``delta`` - before passing it to ``move_and_slide()``. - When calling ``move_and_slide()``, the function uses a number of node properties to calculate its slide behavior. These properties can be found in the Inspector, or set in code.