diff --git a/getting_started/workflow/assets/importing_images.rst b/getting_started/workflow/assets/importing_images.rst index c927ac626..b2012fcaf 100644 --- a/getting_started/workflow/assets/importing_images.rst +++ b/getting_started/workflow/assets/importing_images.rst @@ -154,4 +154,4 @@ Detect 3D --------- This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags -are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automaticlaly. +are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.