From e793af4cacc48beaa31056a00f1963268caaadd7 Mon Sep 17 00:00:00 2001 From: Alex786 <32424872+Alex786@users.noreply.github.com> Date: Wed, 10 Aug 2022 05:01:05 -0500 Subject: [PATCH] Fix typo in Your first 3D shader (#6061) --- tutorials/shaders/your_first_shader/your_first_3d_shader.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/shaders/your_first_shader/your_first_3d_shader.rst b/tutorials/shaders/your_first_shader/your_first_3d_shader.rst index dccc79e20..5a77d7f17 100644 --- a/tutorials/shaders/your_first_shader/your_first_3d_shader.rst +++ b/tutorials/shaders/your_first_shader/your_first_3d_shader.rst @@ -6,7 +6,7 @@ Your first 3D shader You have decided to start writing your own custom Spatial shader. Maybe you saw a cool trick online that was done with shaders, or you have found that the :ref:`SpatialMaterial ` isn't quite meeting your -needs. Either way, you have decided to write your own and now you need figure +needs. Either way, you have decided to write your own and now you need to figure out where to start. This tutorial will explain how to write a Spatial shader and will cover more