diff --git a/tutorials/math/vectors_advanced.rst b/tutorials/math/vectors_advanced.rst index 1d0b80ed3..583721067 100644 --- a/tutorials/math/vectors_advanced.rst +++ b/tutorials/math/vectors_advanced.rst @@ -23,7 +23,7 @@ because of its usage. (Just like we call (0,0) the Origin!). The plane passes by the origin and the surface of it is perpendicular to the unit vector (or *normal*). The -side towards the vector points to is the positive half-space, while the +side the vector points to is the positive half-space, while the other side is the negative half-space. In 3D this is exactly the same, except that the plane is an infinite surface (imagine an infinite, flat sheet of paper that you can orient and is pinned to the origin) instead