diff --git a/tutorials/migrating/upgrading_to_godot_4.rst b/tutorials/migrating/upgrading_to_godot_4.rst index f49304200..a5bb987f3 100644 --- a/tutorials/migrating/upgrading_to_godot_4.rst +++ b/tutorials/migrating/upgrading_to_godot_4.rst @@ -437,6 +437,7 @@ table to find its new name. - Shortcut's ``is_valid()`` is now ``has_valid_event()``. - TileMap's ``world_to_map()`` is now ``local_to_map()``. - TileMap's ``map_to_world()`` is now ``map_to_local()``. +- Transform2D's ``xform()`` is ``mat * vec`` and ``xform_inv()`` is ``vec * mat``. **Properties**