diff --git a/getting_started/step_by_step/img/playscene.png b/getting_started/step_by_step/img/playscene.png index 094b00524..44df0452a 100644 Binary files a/getting_started/step_by_step/img/playscene.png and b/getting_started/step_by_step/img/playscene.png differ diff --git a/getting_started/step_by_step/img/save_scene.png b/getting_started/step_by_step/img/save_scene.png index 100a7d330..4eb8228c4 100644 Binary files a/getting_started/step_by_step/img/save_scene.png and b/getting_started/step_by_step/img/save_scene.png differ diff --git a/getting_started/step_by_step/scenes_and_nodes.rst b/getting_started/step_by_step/scenes_and_nodes.rst index e6a4ccb18..fb0794dd0 100644 --- a/getting_started/step_by_step/scenes_and_nodes.rst +++ b/getting_started/step_by_step/scenes_and_nodes.rst @@ -143,7 +143,7 @@ Aaaand... Oops. .. image:: img/neversaved.png Scenes need to be saved to be run, so save the scene to something like -hello.tscn in Scene -> Save: +Hello.tscn in Scene -> Save: .. image:: img/save_scene.png @@ -181,7 +181,7 @@ frontend to editing a project.godot file. To access that dialog, select Project -> Project Settings. Try it now. Once the window opens, let's select a main scene. Locate the -`Application/Run/Main Scene` property and click on it to select 'hello.tscn'. +`Application/Run/Main Scene` property and click on it to select 'Hello.tscn'. .. image:: img/main_scene.png