diff --git a/learning/editor/unity_to_godot.rst b/learning/editor/unity_to_godot.rst index 5f8e6b99e..e5e39e2e4 100644 --- a/learning/editor/unity_to_godot.rst +++ b/learning/editor/unity_to_godot.rst @@ -126,7 +126,7 @@ We previously observed that there is no perfect solution to set a project archit However, we often observe a common architecture for Unity projects, which consists in having one Assets folder in the root directory, that contains various folders, one per type of asset: Audio, Graphics, Models, Materials, Scripts, Scenes, etc. -As described before, Godot scene system allows splitting scenes in smaller scenes. Since each scene and subscene is actually one scene file in the project, we recommend organizing your project a bit differently. This wiki provides a page for this: `Project Organization `_. +As described before, Godot scene system allows splitting scenes in smaller scenes. Since each scene and subscene is actually one scene file in the project, we recommend organizing your project a bit differently. This wiki provides a page for this: :ref:`doc_project_organization`. Where are my prefabs?