classref: Sync with current master branch (6c05ec3)

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Godot Organization
2024-11-16 03:22:28 +00:00
parent 703d0cdba2
commit e0dc2b106a
149 changed files with 2125 additions and 515 deletions
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@@ -345,7 +345,7 @@ Sets the value of the blend shape at ``blend_shape_idx`` to ``value``. Produces
Sets the override ``material`` for the specified ``surface`` of the :ref:`Mesh<class_Mesh>` resource. This material is associated with this **MeshInstance3D** rather than with :ref:`mesh<class_MeshInstance3D_property_mesh>`.
\ **Note:** This assigns the :ref:`Material<class_Material>` associated to the **MeshInstance3D**'s Surface Material Override properties, not the material within the :ref:`Mesh<class_Mesh>` resource. To set the material within the :ref:`Mesh<class_Mesh>` resource, use :ref:`Mesh.surface_get_material<class_Mesh_method_surface_get_material>` instead.
\ **Note:** This assigns the :ref:`Material<class_Material>` associated to the **MeshInstance3D**'s Surface Material Override properties, not the material within the :ref:`Mesh<class_Mesh>` resource. To set the material within the :ref:`Mesh<class_Mesh>` resource, use :ref:`Mesh.surface_set_material<class_Mesh_method_surface_set_material>` instead.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`