classref: Sync with current master branch (6c05ec3)

This commit is contained in:
Godot Organization
2024-11-16 03:22:28 +00:00
parent 703d0cdba2
commit e0dc2b106a
149 changed files with 2125 additions and 515 deletions
+21
View File
@@ -40,6 +40,8 @@ Properties
.. table::
:widths: auto
+-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`advance_on_start<class_AnimationNodeAnimation_property_advance_on_start>` | ``false`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+
| :ref:`StringName<class_StringName>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | ``&""`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+
@@ -96,6 +98,25 @@ Plays animation in backward direction.
Property Descriptions
---------------------
.. _class_AnimationNodeAnimation_property_advance_on_start:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **advance_on_start** = ``false`` :ref:`🔗<class_AnimationNodeAnimation_property_advance_on_start>`
.. rst-class:: classref-property-setget
- |void| **set_advance_on_start**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_advance_on_start**\ (\ )
If ``true``, on receiving a request to play an animation from the start, the first frame is not drawn, but only processed, and playback starts from the next frame.
See also the notes of :ref:`AnimationPlayer.play<class_AnimationPlayer_method_play>`.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeAnimation_property_animation:
.. rst-class:: classref-property