diff --git a/tutorials/navigation/img/nav_obstacle_bake.webp b/tutorials/navigation/img/nav_obstacle_bake.webp new file mode 100644 index 000000000..820343da8 Binary files /dev/null and b/tutorials/navigation/img/nav_obstacle_bake.webp differ diff --git a/tutorials/navigation/navigation_using_navigationmeshes.rst b/tutorials/navigation/navigation_using_navigationmeshes.rst index 44cf163eb..cf335e486 100644 --- a/tutorials/navigation/navigation_using_navigationmeshes.rst +++ b/tutorials/navigation/navigation_using_navigationmeshes.rst @@ -284,6 +284,14 @@ There are some common user problems and important caveats to consider when creat Remove the geometry that is on the ground inside the other geometry. If that is not possible, add smaller "dummy" geometry inside with as few triangles as possible so the cells are occupied with something. + A :ref:`NavigationObstacle3D` shape set to bake with navigation mesh can be used to discard geometry as well. + +.. figure:: img/nav_mesh_obstacles_discard.webp + :align: center + :alt: NavigationObstacle3D unwanted geometry discard + + A NavigationObstacle3D shape can be used to discard unwanted navigation mesh parts. + Navigation mesh script templates --------------------------------