diff --git a/tutorials/shading/shading_language.rst b/tutorials/shading/shading_language.rst index af45ac152..fdb1765de 100644 --- a/tutorials/shading/shading_language.rst +++ b/tutorials/shading/shading_language.rst @@ -1057,7 +1057,7 @@ Light Built-Ins | | For a Sprite with a texture of size 64x32px, | | | **TEXTURE_PIXEL_SIZE** = :code:`vec2(1/64, 1/32)` | +-------------------------------------+-------------------------------------------------------------------------------+ -| in vec2 **SCREEN_UV** | Screen Texture Coordinate (for using with texscreen). | +| in vec2 **SCREEN_UV** | Screen Texture Coordinate (for using with screen texture). | +-------------------------------------+-------------------------------------------------------------------------------+ | in vec2 **POINT_COORD** | Current UV for Point Sprite. | +-------------------------------------+-------------------------------------------------------------------------------+