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Fix various minor typos
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@@ -167,7 +167,7 @@ default ``60``, or set ``Engine.physics_ticks_per_second`` at run-time in a
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script. Values that are a multiple of the monitor refresh rate (typically
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``60``) work best when physics interpolation is disabled, as they will avoid
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jitter. This means values such as ``120``, ``180`` and ``240`` are good starting
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points. As a bonus, higher physics FPSes make tunneling and physics unstability
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points. As a bonus, higher physics FPSes make tunneling and physics instability
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issues less likely to occur.
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The downside of increasing physics FPS is that CPU usage will increase, which
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