diff --git a/getting_started/step_by_step/files/instancing.zip b/getting_started/step_by_step/files/instancing.zip index adc1d80d9..75bc5174e 100644 Binary files a/getting_started/step_by_step/files/instancing.zip and b/getting_started/step_by_step/files/instancing.zip differ diff --git a/getting_started/step_by_step/img/instancing_physicsmat1.png b/getting_started/step_by_step/img/instancing_physicsmat1.png new file mode 100644 index 000000000..05616b4af Binary files /dev/null and b/getting_started/step_by_step/img/instancing_physicsmat1.png differ diff --git a/getting_started/step_by_step/img/instancing_physicsmat2.png b/getting_started/step_by_step/img/instancing_physicsmat2.png new file mode 100644 index 000000000..709892045 Binary files /dev/null and b/getting_started/step_by_step/img/instancing_physicsmat2.png differ diff --git a/getting_started/step_by_step/instancing.rst b/getting_started/step_by_step/instancing.rst index 51209d401..681be6845 100644 --- a/getting_started/step_by_step/instancing.rst +++ b/getting_started/step_by_step/instancing.rst @@ -90,8 +90,17 @@ Run the scene again and all of the balls will fall. Editing instances ----------------- -Open the ``Ball`` scene and change the ``Bounce`` property in the Inspector -to `1`. Press "Play" and notice that all of the instanced balls are now +Open the ``Ball`` scene and add a ``PhysicsMaterial`` by clicking on the down +arrow and selecting "New PhysicsMaterial". + +.. image:: img/instancing_physicsmat1.png + +Then, expand the material by clicking on it, and set the ``Bounce`` property +to ``1``. + +.. image:: img/instancing_physicsmat2.png + +Press "Play" and notice that all of the instanced balls are now much more bouncy. Because the instanced balls are based on the saved scene, changes to that scene will affect all instances.