diff --git a/tutorials/networking/high_level_multiplayer.rst b/tutorials/networking/high_level_multiplayer.rst index a850f5710..0a46b754e 100644 --- a/tutorials/networking/high_level_multiplayer.rst +++ b/tutorials/networking/high_level_multiplayer.rst @@ -415,6 +415,7 @@ have loaded the game scene. func remove_multiplayer_peer(): multiplayer.multiplayer_peer = null + players.clear() # When the server decides to start the game from a UI scene, @@ -550,6 +551,7 @@ have loaded the game scene. private void RemoveMultiplayerPeer() { Multiplayer.MultiplayerPeer = null; + _players.Clear(); } // When the server decides to start the game from a UI scene,