From b578978c8ecfdedd36991d7000456722873be28d Mon Sep 17 00:00:00 2001 From: Yuri Rubinsky Date: Sat, 13 Aug 2022 16:00:22 +0300 Subject: [PATCH] Fix incorrect example in shader language (uniforms section) --- tutorials/shaders/shader_reference/shading_language.rst | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/tutorials/shaders/shader_reference/shading_language.rst b/tutorials/shaders/shader_reference/shading_language.rst index 1039635bc..928856777 100644 --- a/tutorials/shaders/shader_reference/shading_language.rst +++ b/tutorials/shaders/shader_reference/shading_language.rst @@ -727,7 +727,9 @@ GDScript: :: - material.set_shader_param("some_value", some_value) + material.set_shader_uniform("some_value", some_value) + + material.set_shader_uniform("colors", [Vector3(1, 0, 0), Vector3(0, 1, 0), Vector3(0, 0, 1)]) .. note:: The first argument to ``set_shader_param`` is the name of the uniform in the shader. It must match *exactly* to the name of the uniform in