From d617693823ca66ac22ee1a38236f7eb5fc3fa8a1 Mon Sep 17 00:00:00 2001 From: Benjamin Riley Date: Fri, 28 Jun 2019 17:41:22 +1000 Subject: [PATCH] Update 'step_by_step/scripting_continued' Removed stray 'do' from first paragraph in Groups section --- getting_started/step_by_step/scripting_continued.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/step_by_step/scripting_continued.rst b/getting_started/step_by_step/scripting_continued.rst index d214acd57..56b51aa5b 100644 --- a/getting_started/step_by_step/scripting_continued.rst +++ b/getting_started/step_by_step/scripting_continued.rst @@ -89,7 +89,7 @@ Groups Groups in Godot work like tags you might have come across in other software. A node can be added to as many groups as desired. This is a useful feature for -organizing large scenes. There are two ways to do add nodes to groups. The +organizing large scenes. There are two ways to add nodes to groups. The first is from the UI, using the Groups button under the Node panel: .. image:: img/groups_in_nodes.png