diff --git a/tutorials/3d/using_transforms.rst b/tutorials/3d/using_transforms.rst index e2f1de688..94a569a8d 100644 --- a/tutorials/3d/using_transforms.rst +++ b/tutorials/3d/using_transforms.rst @@ -242,7 +242,7 @@ Example of looking around, FPS style: As you can see, in such cases it's even simpler to keep the rotation outside, then use the transform as the *final* orientation. Transforms are your friend -~~~~~~~~~~~~~~~~~~~~~~~~~~ +-------------------------- Once you get used to transforms, you will appreciate their simplicity and power. Of course, for most starting with 3D games, getting used to them can take a while and it can be a bit tricky. Don't hesitate to ask for help in this topic in many of our online communities and, once you become confident enough, please help others!