From 13a4b6ee9dbc0d469d75f79b686d88354b52ba19 Mon Sep 17 00:00:00 2001 From: Vikram1323 <38137398+Vikram1323@users.noreply.github.com> Date: Mon, 15 Oct 2018 23:19:41 +0530 Subject: [PATCH] Update godot_design_philosophy.rst --- getting_started/step_by_step/godot_design_philosophy.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/step_by_step/godot_design_philosophy.rst b/getting_started/step_by_step/godot_design_philosophy.rst index 6b51c5948..1fbe0372b 100644 --- a/getting_started/step_by_step/godot_design_philosophy.rst +++ b/getting_started/step_by_step/godot_design_philosophy.rst @@ -6,7 +6,7 @@ Godot’s design philosophy Now that you've gotten your hands wet, let's talk about Godot's design. **Every game engine is different and fits different needs.** -Not only do they offer a range of features, the design of each engine +Not only do they offer a range of features, but the design of each engine is unique. This leads to different workflows and different ways to form your games’ structures. This all stems from their respective design philosophies.