From d2bdbb464f8defd68fb5d7ba9afeea4ad4da1e8b Mon Sep 17 00:00:00 2001 From: Tim Krief Date: Wed, 11 Dec 2019 09:53:17 +0100 Subject: [PATCH] Update screen-reading_shaders.rst Removed an unnecessary "}" --- tutorials/shading/screen-reading_shaders.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/shading/screen-reading_shaders.rst b/tutorials/shading/screen-reading_shaders.rst index 4aa4f49fb..bc687e809 100644 --- a/tutorials/shading/screen-reading_shaders.rst +++ b/tutorials/shading/screen-reading_shaders.rst @@ -27,7 +27,7 @@ the current fragment. As a result, this simple 2D fragment shader: .. code-block:: glsl - void fragment() {} + void fragment() { COLOR = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0); }