From ced37f10340e985e33ea1ac3dbea10646cf48a3c Mon Sep 17 00:00:00 2001 From: regakakobigman <42157525+regakakobigman@users.noreply.github.com> Date: Fri, 21 Jun 2019 23:11:05 -0400 Subject: [PATCH] Clarify that resources must be made unique Most properties of instances can be edited separately, but resources are shared by default. Unless the PhysicsMaterial of a RigidBody2D is made unique on an instance, editing its properties will affect other instances. https://www.reddit.com/r/godot/comments/c3k1et/stuck_on_bouncing_ball_tutorial/ --- getting_started/step_by_step/instancing.rst | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/getting_started/step_by_step/instancing.rst b/getting_started/step_by_step/instancing.rst index 29b569fd5..dc35433d5 100644 --- a/getting_started/step_by_step/instancing.rst +++ b/getting_started/step_by_step/instancing.rst @@ -105,7 +105,9 @@ much more bouncy. Because the instanced balls are based on the saved scene, changes to that scene will affect all instances. You can also adjust individual instances. Set the bounce value back to ``0`` -and then in the ``Main`` scene, select one of the instanced balls. Set its +and then in the ``Main`` scene, select one of the instanced balls. Resources +like ``PhysicsMaterial`` are shared between instances by default, so we need +to make it unique. Click on the down arrow and select "Make Unique". Set its ``Bounce`` to ``1`` and press "Play". .. image:: img/instancing_property.png