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@@ -86,6 +86,7 @@ Constants
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---------
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- **INVALID_CELL_ITEM** = **-1** --- Invalid cell item that can be used in :ref:`set_cell_item<class_GridMap_set_cell_item>` to clear cells (or represent an empty cell in :ref:`get_cell_item<class_GridMap_get_cell_item>`).
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Description
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-----------
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@@ -101,10 +102,11 @@ Tutorials
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---------
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- :doc:`../tutorials/3d/using_gridmaps`
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Property Descriptions
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---------------------
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.. _class_GridMap_cell_center_x:
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.. _class_GridMap_cell_center_x:
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- :ref:`bool<class_bool>` **cell_center_x**
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@@ -116,7 +118,7 @@ Property Descriptions
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If ``true`` grid items are centered on the X axis.
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.. _class_GridMap_cell_center_y:
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.. _class_GridMap_cell_center_y:
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- :ref:`bool<class_bool>` **cell_center_y**
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@@ -128,7 +130,7 @@ If ``true`` grid items are centered on the X axis.
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If ``true`` grid items are centered on the Y axis.
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.. _class_GridMap_cell_center_z:
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.. _class_GridMap_cell_center_z:
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- :ref:`bool<class_bool>` **cell_center_z**
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@@ -140,7 +142,7 @@ If ``true`` grid items are centered on the Y axis.
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If ``true`` grid items are centered on the Z axis.
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.. _class_GridMap_cell_octant_size:
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.. _class_GridMap_cell_octant_size:
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- :ref:`int<class_int>` **cell_octant_size**
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@@ -152,7 +154,7 @@ If ``true`` grid items are centered on the Z axis.
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The size of each octant measured in number of cells. This applies to all three axis.
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.. _class_GridMap_cell_scale:
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.. _class_GridMap_cell_scale:
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- :ref:`float<class_float>` **cell_scale**
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@@ -162,7 +164,7 @@ The size of each octant measured in number of cells. This applies to all three a
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| *Getter* | get_cell_scale() |
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+----------+-----------------------+
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.. _class_GridMap_cell_size:
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.. _class_GridMap_cell_size:
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- :ref:`Vector3<class_Vector3>` **cell_size**
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@@ -174,7 +176,7 @@ The size of each octant measured in number of cells. This applies to all three a
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The dimensions of the grid's cells.
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.. _class_GridMap_collision_layer:
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.. _class_GridMap_collision_layer:
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- :ref:`int<class_int>` **collision_layer**
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@@ -184,7 +186,7 @@ The dimensions of the grid's cells.
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| *Getter* | get_collision_layer() |
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+----------+----------------------------+
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.. _class_GridMap_collision_mask:
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.. _class_GridMap_collision_mask:
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- :ref:`int<class_int>` **collision_mask**
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@@ -194,7 +196,7 @@ The dimensions of the grid's cells.
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| *Getter* | get_collision_mask() |
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+----------+---------------------------+
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.. _class_GridMap_mesh_library:
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.. _class_GridMap_mesh_library:
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- :ref:`MeshLibrary<class_MeshLibrary>` **mesh_library**
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@@ -206,7 +208,7 @@ The dimensions of the grid's cells.
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The assigned :ref:`MeshLibrary<class_MeshLibrary>`.
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.. _class_GridMap_theme:
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.. _class_GridMap_theme:
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- :ref:`MeshLibrary<class_MeshLibrary>` **theme**
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@@ -221,69 +223,69 @@ Deprecated, use :ref:`mesh_library<class_GridMap_mesh_library>` instead.
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Method Descriptions
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-------------------
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.. _class_GridMap_clear:
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.. _class_GridMap_clear:
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- void **clear** **(** **)**
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Clear all cells.
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.. _class_GridMap_clear_baked_meshes:
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.. _class_GridMap_clear_baked_meshes:
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- void **clear_baked_meshes** **(** **)**
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.. _class_GridMap_get_bake_mesh_instance:
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.. _class_GridMap_get_bake_mesh_instance:
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- :ref:`RID<class_RID>` **get_bake_mesh_instance** **(** :ref:`int<class_int>` idx **)**
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.. _class_GridMap_get_bake_meshes:
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.. _class_GridMap_get_bake_meshes:
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- :ref:`Array<class_Array>` **get_bake_meshes** **(** **)**
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.. _class_GridMap_get_cell_item:
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.. _class_GridMap_get_cell_item:
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- :ref:`int<class_int>` **get_cell_item** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const
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The :ref:`MeshLibrary<class_MeshLibrary>` item index located at the grid-based X, Y and Z coordinates. If the cell is empty, INVALID_CELL_ITEM will be returned.
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.. _class_GridMap_get_cell_item_orientation:
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.. _class_GridMap_get_cell_item_orientation:
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- :ref:`int<class_int>` **get_cell_item_orientation** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const
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The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is returned if the cell is empty.
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.. _class_GridMap_get_collision_layer_bit:
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.. _class_GridMap_get_collision_layer_bit:
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- :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
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.. _class_GridMap_get_collision_mask_bit:
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.. _class_GridMap_get_collision_mask_bit:
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- :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
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.. _class_GridMap_get_meshes:
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.. _class_GridMap_get_meshes:
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- :ref:`Array<class_Array>` **get_meshes** **(** **)**
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Array of :ref:`Transform<class_Transform>` and :ref:`Mesh<class_Mesh>` references corresponding to the non empty cells in the grid. The transforms are specified in world space.
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.. _class_GridMap_get_used_cells:
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.. _class_GridMap_get_used_cells:
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- :ref:`Array<class_Array>` **get_used_cells** **(** **)** const
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Array of :ref:`Vector3<class_Vector3>` with the non empty cell coordinates in the grid map.
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.. _class_GridMap_make_baked_meshes:
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.. _class_GridMap_make_baked_meshes:
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- void **make_baked_meshes** **(** :ref:`bool<class_bool>` gen_lightmap_uv=false, :ref:`float<class_float>` lightmap_uv_texel_size=0.1 **)**
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.. _class_GridMap_map_to_world:
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.. _class_GridMap_map_to_world:
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- :ref:`Vector3<class_Vector3>` **map_to_world** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** const
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.. _class_GridMap_resource_changed:
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.. _class_GridMap_resource_changed:
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- void **resource_changed** **(** :ref:`Resource<class_Resource>` resource **)**
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.. _class_GridMap_set_cell_item:
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.. _class_GridMap_set_cell_item:
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- void **set_cell_item** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` item, :ref:`int<class_int>` orientation=0 **)**
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@@ -293,19 +295,19 @@ A negative item index will clear the cell.
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Optionally, the item's orientation can be passed.
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.. _class_GridMap_set_clip:
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.. _class_GridMap_set_clip:
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- void **set_clip** **(** :ref:`bool<class_bool>` enabled, :ref:`bool<class_bool>` clipabove=true, :ref:`int<class_int>` floor=0, :ref:`Axis<enum_Vector3_Axis>` axis=0 **)**
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.. _class_GridMap_set_collision_layer_bit:
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.. _class_GridMap_set_collision_layer_bit:
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- void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
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.. _class_GridMap_set_collision_mask_bit:
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.. _class_GridMap_set_collision_mask_bit:
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- void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
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.. _class_GridMap_world_to_map:
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.. _class_GridMap_world_to_map:
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- :ref:`Vector3<class_Vector3>` **world_to_map** **(** :ref:`Vector3<class_Vector3>` pos **)** const
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