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Remove _sections_unfolded noise in GDNative C++ example
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@@ -465,7 +465,6 @@ NativeScript.
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resource_name = "gdexample"
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class_name = "GDExample"
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library = ExtResource( 1 )
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_sections_unfolded = [ "Resource" ]
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This is a standard Godot resource; you could just create it directly in your
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scene, but saving it to a file makes it much easier to reuse it in other places.
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