Remove _sections_unfolded noise in GDNative C++ example

This commit is contained in:
merumelu
2019-11-30 19:10:08 +01:00
parent b6f0e1d5a0
commit ce0a74d7da
@@ -465,7 +465,6 @@ NativeScript.
resource_name = "gdexample"
class_name = "GDExample"
library = ExtResource( 1 )
_sections_unfolded = [ "Resource" ]
This is a standard Godot resource; you could just create it directly in your
scene, but saving it to a file makes it much easier to reuse it in other places.