classref: Sync with current master branch (a574c02)

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Godot Organization
2023-10-14 03:18:44 +00:00
parent 971c1f73e7
commit cd54012c7f
24 changed files with 915 additions and 28 deletions
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@@ -512,7 +512,7 @@ If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:
:ref:`float<class_float>` **get_action_strength** **(** :ref:`StringName<class_StringName>` action, :ref:`bool<class_bool>` exact_match=false **)** |const|
Returns a value between 0 and 1 representing the intensity of the given action. In a joypad, for example, the further away the axis (analog sticks or L2, R2 triggers) is from the dead zone, the closer the value will be to 1. If the action is mapped to a control that has no axis as the keyboard, the value returned will be 0 or 1.
Returns a value between 0 and 1 representing the intensity of the given action. In a joypad, for example, the further away the axis (analog sticks or L2, R2 triggers) is from the dead zone, the closer the value will be to 1. If the action is mapped to a control that has no axis such as the keyboard, the value returned will be 0 or 1.
If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.