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@@ -65,9 +65,9 @@ This method needs the transformation matrix for this shape (``local_xform``), th
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- :ref:`bool<class_bool>` **collide_with_motion** **(** :ref:`Matrix32<class_matrix32>` local_xform, :ref:`Vector2<class_vector2>` local_motion, :ref:`Shape2D<class_shape2d>` with_shape, :ref:`Matrix32<class_matrix32>` shape_xform, :ref:`Vector2<class_vector2>` shape_motion **)**
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Return whether this shape would collide with another, if a given movemen was applied.
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Return whether this shape would collide with another, if a given movement was applied.
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This method needs the transformation matrix for this shape (``local_xform``), the movement to test on this shape (``local_motion``), the shape to check collisions with (``with_shape``), the transformation matrix of that shape (``shape_xform``), and the movement to test ont the other object (``shape_motion``).
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This method needs the transformation matrix for this shape (``local_xform``), the movement to test on this shape (``local_motion``), the shape to check collisions with (``with_shape``), the transformation matrix of that shape (``shape_xform``), and the movement to test onto the other object (``shape_motion``).
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.. _class_Shape2D_collide_and_get_contacts:
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@@ -83,6 +83,6 @@ This method needs the transformation matrix for this shape (``local_xform``), th
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Return a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions, the list is empty.
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This method needs the transformation matrix for this shape (``local_xform``), the movement to test on this shape (``local_motion``), the shape to check collisions with (``with_shape``), the transformation matrix of that shape (``shape_xform``), and the movement to test ont the other object (``shape_motion``).
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This method needs the transformation matrix for this shape (``local_xform``), the movement to test on this shape (``local_motion``), the shape to check collisions with (``with_shape``), the transformation matrix of that shape (``shape_xform``), and the movement to test onto the other object (``shape_motion``).
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