diff --git a/tutorials/step_by_step/scripting.rst b/tutorials/step_by_step/scripting.rst index 3891ccb8e..91d9cca56 100644 --- a/tutorials/step_by_step/scripting.rst +++ b/tutorials/step_by_step/scripting.rst @@ -125,7 +125,7 @@ template script: .. image:: /img/script_template.png There is not much in there. The "_ready()" function is called when the -node (and all it's children) entered the active scene. (Remember, It's +node (and all its children) entered the active scene. (Remember, it's not a constructor, the constructor is "_init()" ). The role of the script @@ -153,7 +153,7 @@ the "Signals" button: .. image:: /img/signals.png -Which will show the list of signals a Button can emit. +which will show the list of signals a Button can emit. .. image:: /img/button_connections.png @@ -215,10 +215,10 @@ button: .. image:: /img/scripthello.png **Note:** As it is a common mistake in this tutorial, let's clarify -again that get_node(path) works by returning the immediate children to +again that get_node(path) works by returning the *immediate* children of the node controlled by the script (in this case, *Panel*), so *Button* must be a child of *Panel* for the above code to work. To give this -clarification more context, if *Button* was a child of *Label*, the code +clarification more context, if *Button* were a child of *Label*, the code to obtain it would be: ::