Update some navigation code examples

Updates some navigation code examples.
This commit is contained in:
smix8
2024-02-15 21:49:42 +01:00
parent ec3e094bf9
commit cac53e5d15
6 changed files with 146 additions and 82 deletions
@@ -30,33 +30,43 @@ This reuse avoids performance implications from frequent object creation if a pr
has a large quantity of simultaneous agents that regularly update their paths.
.. tabs::
.. code-tab:: gdscript GDScript
.. code-tab:: gdscript 2D GDScript
# prepare query objects
var query_parameters = NavigationPathQueryParameters2D.new()
var query_result = NavigationPathQueryResult2D.new()
# Prepare query objects.
var query_parameters := NavigationPathQueryParameters2D.new()
var query_result := NavigationPathQueryResult2D.new()
# update parameters object
query_parameters.map = get_world_2d().get_navigation_map()
query_parameters.start_position = agent2d_current_global_position
query_parameters.target_position = agent2d_target_global_position
func query_path(p_start_position: Vector2, p_target_position: Vector2, p_navigation_layers: int = 1) -> PackedVector2Array:
if not is_inside_tree():
return PackedVector2Array()
# update result object
NavigationServer2D.query_path(query_parameters, query_result)
var path: PackedVector2Array = query_result.get_path()
query_parameters.map = get_world_2d().get_navigation_map()
query_parameters.start_position = p_start_position
query_parameters.target_position = p_target_position
query_parameters.navigation_layers = p_navigation_layers
.. tabs::
.. code-tab:: gdscript GDScript
NavigationServer2D.query_path(query_parameters, query_result)
var path: PackedVector2Array = query_result.get_path()
# prepare query objects
var query_parameters = NavigationPathQueryParameters3D.new()
var query_result = NavigationPathQueryResult3D.new()
return path
# update parameters object
query_parameters.map = get_world_3d().get_navigation_map()
query_parameters.start_position = agent3d_current_global_position
query_parameters.target_position = agent3d_target_global_position
# update result object
NavigationServer3D.query_path(query_parameters, query_result)
var path: PackedVector3Array = query_result.get_path()
.. code-tab:: gdscript 3D GDScript
# Prepare query objects.
var query_parameters := NavigationPathQueryParameters3D.new()
var query_result := NavigationPathQueryResult3D.new()
func query_path(p_start_position: Vector3, p_target_position: Vector3, p_navigation_layers: int = 1) -> PackedVector3Array:
if not is_inside_tree():
return PackedVector3Array()
query_parameters.map = get_world_3d().get_navigation_map()
query_parameters.start_position = p_start_position
query_parameters.target_position = p_target_position
query_parameters.navigation_layers = p_navigation_layers
NavigationServer3D.query_path(query_parameters, query_result)
var path: PackedVector3Array = query_result.get_path()
return path