mirror of
https://github.com/stan220/godot-docs.git
synced 2026-09-08 19:29:06 +00:00
Update some navigation code examples
Updates some navigation code examples.
This commit is contained in:
@@ -30,33 +30,43 @@ This reuse avoids performance implications from frequent object creation if a pr
|
||||
has a large quantity of simultaneous agents that regularly update their paths.
|
||||
|
||||
.. tabs::
|
||||
.. code-tab:: gdscript GDScript
|
||||
.. code-tab:: gdscript 2D GDScript
|
||||
|
||||
# prepare query objects
|
||||
var query_parameters = NavigationPathQueryParameters2D.new()
|
||||
var query_result = NavigationPathQueryResult2D.new()
|
||||
# Prepare query objects.
|
||||
var query_parameters := NavigationPathQueryParameters2D.new()
|
||||
var query_result := NavigationPathQueryResult2D.new()
|
||||
|
||||
# update parameters object
|
||||
query_parameters.map = get_world_2d().get_navigation_map()
|
||||
query_parameters.start_position = agent2d_current_global_position
|
||||
query_parameters.target_position = agent2d_target_global_position
|
||||
func query_path(p_start_position: Vector2, p_target_position: Vector2, p_navigation_layers: int = 1) -> PackedVector2Array:
|
||||
if not is_inside_tree():
|
||||
return PackedVector2Array()
|
||||
|
||||
# update result object
|
||||
NavigationServer2D.query_path(query_parameters, query_result)
|
||||
var path: PackedVector2Array = query_result.get_path()
|
||||
query_parameters.map = get_world_2d().get_navigation_map()
|
||||
query_parameters.start_position = p_start_position
|
||||
query_parameters.target_position = p_target_position
|
||||
query_parameters.navigation_layers = p_navigation_layers
|
||||
|
||||
.. tabs::
|
||||
.. code-tab:: gdscript GDScript
|
||||
NavigationServer2D.query_path(query_parameters, query_result)
|
||||
var path: PackedVector2Array = query_result.get_path()
|
||||
|
||||
# prepare query objects
|
||||
var query_parameters = NavigationPathQueryParameters3D.new()
|
||||
var query_result = NavigationPathQueryResult3D.new()
|
||||
return path
|
||||
|
||||
# update parameters object
|
||||
query_parameters.map = get_world_3d().get_navigation_map()
|
||||
query_parameters.start_position = agent3d_current_global_position
|
||||
query_parameters.target_position = agent3d_target_global_position
|
||||
|
||||
# update result object
|
||||
NavigationServer3D.query_path(query_parameters, query_result)
|
||||
var path: PackedVector3Array = query_result.get_path()
|
||||
.. code-tab:: gdscript 3D GDScript
|
||||
|
||||
# Prepare query objects.
|
||||
var query_parameters := NavigationPathQueryParameters3D.new()
|
||||
var query_result := NavigationPathQueryResult3D.new()
|
||||
|
||||
func query_path(p_start_position: Vector3, p_target_position: Vector3, p_navigation_layers: int = 1) -> PackedVector3Array:
|
||||
if not is_inside_tree():
|
||||
return PackedVector3Array()
|
||||
|
||||
query_parameters.map = get_world_3d().get_navigation_map()
|
||||
query_parameters.start_position = p_start_position
|
||||
query_parameters.target_position = p_target_position
|
||||
query_parameters.navigation_layers = p_navigation_layers
|
||||
|
||||
NavigationServer3D.query_path(query_parameters, query_result)
|
||||
var path: PackedVector3Array = query_result.get_path()
|
||||
|
||||
return path
|
||||
|
||||
Reference in New Issue
Block a user