classref: Sync with current master branch (8ebb3c7)

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Godot Organization
2023-11-10 15:05:36 +00:00
parent 66b59c1896
commit ca74950fac
140 changed files with 4471 additions and 4392 deletions
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@@ -432,7 +432,7 @@ This will simulate pressing the specified action.
The strength can be used for non-boolean actions, it's ranged between 0 and 1 representing the intensity of the given action.
\ **Note:** This method will not cause any :ref:`Node._input<class_Node_method__input>` calls. It is intended to be used with :ref:`is_action_pressed<class_Input_method_is_action_pressed>` and :ref:`is_action_just_pressed<class_Input_method_is_action_just_pressed>`. If you want to simulate ``_input``, use :ref:`parse_input_event<class_Input_method_parse_input_event>` instead.
\ **Note:** This method will not cause any :ref:`Node._input<class_Node_private_method__input>` calls. It is intended to be used with :ref:`is_action_pressed<class_Input_method_is_action_pressed>` and :ref:`is_action_just_pressed<class_Input_method_is_action_just_pressed>`. If you want to simulate ``_input``, use :ref:`parse_input_event<class_Input_method_parse_input_event>` instead.
.. rst-class:: classref-item-separator
@@ -876,7 +876,7 @@ Returns ``true`` if you are pressing the key in the physical location on the 101
void **parse_input_event** **(** :ref:`InputEvent<class_InputEvent>` event **)**
Feeds an :ref:`InputEvent<class_InputEvent>` to the game. Can be used to artificially trigger input events from code. Also generates :ref:`Node._input<class_Node_method__input>` calls.
Feeds an :ref:`InputEvent<class_InputEvent>` to the game. Can be used to artificially trigger input events from code. Also generates :ref:`Node._input<class_Node_private_method__input>` calls.
\ **Example:**\