From ca44d32bf852c89cfaf06741a888d79ccf29a9de Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jacob=20Ib=C3=A1=C3=B1ez=20S=C3=A1nchez?= Date: Fri, 28 Jun 2024 10:06:00 +0200 Subject: [PATCH] Remove unnecessary opinion about languages. --- tutorials/i18n/internationalizing_games.rst | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/tutorials/i18n/internationalizing_games.rst b/tutorials/i18n/internationalizing_games.rst index 24518a053..18cc299cd 100644 --- a/tutorials/i18n/internationalizing_games.rst +++ b/tutorials/i18n/internationalizing_games.rst @@ -6,9 +6,7 @@ Internationalizing games Introduction ------------ -SerĂ­a excelente que el mundo hablara solo un idioma (It would be great if the -world spoke only one language). Unfortunately for -us developers, that is not the case. While indie or niche games usually +While indie or niche games usually do not need localization, games targeting a more massive market often require localization. Godot offers many tools to make this process more straightforward, so this tutorial is more like a collection of