diff --git a/tutorials/3d/baked_lightmaps.rst b/tutorials/3d/baked_lightmaps.rst index 15b43f944..c72c434c8 100644 --- a/tutorials/3d/baked_lightmaps.rst +++ b/tutorials/3d/baked_lightmaps.rst @@ -214,6 +214,18 @@ DirectionalLight with its bake mode set to **Indirect**, and use the **All** bake mode for OmniLights and SpotLights. This provides good performance while still allowing dynamic objects to cast real-time shadows in outdoor areas. +After selecting the **All** bake mode on a light, you can optionally +specify a **Size** greater than 0 for the light in the inspector. +This size is used to provide softer shadows depending on the distance between +the shadow caster and the object receiving the shadow. This mimics real life +shadow appearance: + +.. image:: img/baked_light_omnilight_size.png + +The light's **Size** property is ignored for real-time shadows; it will only affect baked +shadows. When the **Size** property is changed, lightmaps must be baked again to +make changes visible. + Baking ------ diff --git a/tutorials/3d/img/baked_light_omnilight_size.png b/tutorials/3d/img/baked_light_omnilight_size.png new file mode 100644 index 000000000..4fa9d6484 Binary files /dev/null and b/tutorials/3d/img/baked_light_omnilight_size.png differ