Fix example in Optimization Using Servers tutorial (#5169)

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Jummit
2021-08-12 23:01:37 +02:00
committed by GitHub
parent a33767067a
commit c7a4b6a8be
+3 -2
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@@ -176,8 +176,9 @@ and moves a :ref:`CanvasItem <class_CanvasItem>` when the body moves.
body = Physics2DServer.body_create()
Physics2DServer.body_set_mode(body, Physics2DServer.BODY_MODE_RIGID)
# Add a shape.
shape = RectangleShape2D.new()
shape.extents = Vector2(10, 10)
shape = Physics2DServer.rectangle_shape_create()
# Set rectangle extents.
Physics2DServer.shape_set_data(shape, Vector2(10, 10))
# Make sure to keep the shape reference!
Physics2DServer.body_add_shape(body, shape)
# Set space, so it collides in the same space as current scene.