diff --git a/tutorials/2d/img/2d_editor_viewport.webp b/tutorials/2d/img/2d_editor_viewport.webp index 6bc63280f..28a57edf8 100644 Binary files a/tutorials/2d/img/2d_editor_viewport.webp and b/tutorials/2d/img/2d_editor_viewport.webp differ diff --git a/tutorials/2d/img/2d_editor_viewport_with_viewmenu.webp b/tutorials/2d/img/2d_editor_viewport_with_viewmenu.webp index 4a83707b1..86b45f4a9 100644 Binary files a/tutorials/2d/img/2d_editor_viewport_with_viewmenu.webp and b/tutorials/2d/img/2d_editor_viewport_with_viewmenu.webp differ diff --git a/tutorials/2d/img/2d_snapping_options_menu.webp b/tutorials/2d/img/2d_snapping_options_menu.webp index 3c8c29d7b..f67bf2211 100644 Binary files a/tutorials/2d/img/2d_snapping_options_menu.webp and b/tutorials/2d/img/2d_snapping_options_menu.webp differ diff --git a/tutorials/2d/img/2d_toolbar.webp b/tutorials/2d/img/2d_toolbar.webp index 6b1c18efc..3a673c09e 100644 Binary files a/tutorials/2d/img/2d_toolbar.webp and b/tutorials/2d/img/2d_toolbar.webp differ diff --git a/tutorials/2d/introduction_to_2d.rst b/tutorials/2d/introduction_to_2d.rst index c5a4d33aa..6b6733d20 100644 --- a/tutorials/2d/introduction_to_2d.rst +++ b/tutorials/2d/introduction_to_2d.rst @@ -165,10 +165,6 @@ Use the three-dot menu for this: - Make Bone2D Node(s) from Node(s): Converts selected node(s) into Bone2D. .. seealso:: To learn more about Skeletons, see :ref:`doc_cutout_animation`. - -- **Project Camera Override**: Temporarily replaces the active camera in the level - (e.g., the camera following the player) with the camera in the editor's viewport, allowing - you to move freely and inspect the level's different parts, while the game is running. - **View** menu: Provides options to control the viewport view. Since its options depend heavily on the viewport, it is covered in the :ref:`doc_introduction_to_2d_the_viewport` @@ -307,10 +303,8 @@ for everything GUI. For 3D, Godot uses the :ref:`Node3D ` node. 3D in 2D -------- -It is possible to display 3D scenes in 2D screen. This is achieved by adding a -:ref:`SubViewport ` as a child. -Then, you can drag a 3D scene as a child of the SubViewport: +It is possible to display 3D scenes in 2D screen, You can see this in the demo `3D in 2D Viewport `__. .. image:: img/3d_in_2d_demo_editor.webp -.. seealso:: You can check the demo on: `3D in 2D Viewport demo `__. +