External Editor: add info about debugger setting option (#6253)

* External Editor: add info about debugger setting option

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
yed podtrzitko
2022-10-04 13:11:09 +02:00
committed by GitHub
co-authored by Hugo Locurcio
parent ab5d273424
commit c6406c876a
3 changed files with 14 additions and 4 deletions
@@ -72,6 +72,8 @@ Sync Script Changes
Any script that is saved will be reloaded on the running game. When used
remotely on a device, this is more efficient with the network filesystem.
.. _doc_debugger_tools_and_options:
Script editor debug tools and options
-------------------------------------
@@ -87,8 +89,9 @@ The **Break** button causes a break in the script like a breakpoint would.
a function if possible. Otherwise, it does the same thing as **Step Over**.
The **Keep Debugger Open** option keeps the debugger open after a scene
has been closed. And the **Debug with External Editor** option lets you
debug your game with an external editor.
has been closed.
The **Debug with External Editor** option lets you debug your game with an external editor.
This option is also accessible in **Editor Settings > Debugger**.
.. warning::