From c465fcd7c7f42f6a7501a13fc64de2e403b78291 Mon Sep 17 00:00:00 2001 From: nikitalita <69168929+nikitalita@users.noreply.github.com> Date: Tue, 2 Mar 2021 15:01:40 -0800 Subject: [PATCH] Clarify that MSVC build shell requirements (#4701) Co-authored-by: Hugo Locurcio --- development/compiling/compiling_for_windows.rst | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/development/compiling/compiling_for_windows.rst b/development/compiling/compiling_for_windows.rst index 62bbd03ba..3e19857b9 100644 --- a/development/compiling/compiling_for_windows.rst +++ b/development/compiling/compiling_for_windows.rst @@ -97,7 +97,9 @@ Selecting a compiler SCons will automatically find and use an existing Visual Studio installation. If you do not have Visual Studio installed, it will attempt to use MinGW instead. If you already have Visual Studio installed and want to -use MinGW, pass ``use_mingw=yes`` to the SCons command line. +use MinGW, pass ``use_mingw=yes`` to the SCons command line. Note that MSVC +builds cannot be performed from the MSYS2 or MinGW shells. Use either +``cmd.exe`` or PowerShell instead. During development, using the Visual Studio compiler is usually a better idea, as it links the Godot binary much faster than MinGW. However, MinGW can