From c3869d986a5b03bdec518eb2cfd9f0d64d08f45b Mon Sep 17 00:00:00 2001 From: Ivan Shakhov Date: Wed, 22 Mar 2023 11:01:59 +0100 Subject: [PATCH] update the profiling C# code section of the doc for Godot 4 (#7025) * update the profiling C# code section of the doc for Godot 4 --------- Co-authored-by: Raul Santos Co-authored-by: Max Hilbrunner --- tutorials/scripting/c_sharp/c_sharp_basics.rst | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/tutorials/scripting/c_sharp/c_sharp_basics.rst b/tutorials/scripting/c_sharp/c_sharp_basics.rst index c9093460a..68388b522 100644 --- a/tutorials/scripting/c_sharp/c_sharp_basics.rst +++ b/tutorials/scripting/c_sharp/c_sharp_basics.rst @@ -393,8 +393,10 @@ packages the next time it builds the project. Profiling your C# code ---------------------- -- `Mono log profiler `_ - is available for Linux and macOS. Due to a Mono change, it does not work on - Windows currently. -- External Mono profiler like `JetBrains dotTrace `_ - can be used as described `here `_. +The following tools may be used for performance and memory profiling of your managed code: + +- JetBrains Rider with dotTrace/dotMemory plugin. +- Standalone JetBrains dotTrace/dotMemory. +- Visual Studio. + +Profiling managed and unmanaged code at once is possible with both JetBrains tools and Visual Studio, but limited to Windows.