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@@ -300,7 +300,7 @@ This is equivalent to using :ref:`add_constant_force<class_PhysicsDirectBodyStat
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Adds a constant positioned force to the body that keeps being applied over time until cleared with ``constant_force = Vector3(0, 0, 0)``.
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``position`` is the offset from the body origin in global coordinates.
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\ ``position`` is the offset from the body origin in global coordinates.
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----
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@@ -340,7 +340,7 @@ This is equivalent to using :ref:`apply_impulse<class_PhysicsDirectBodyState3D_m
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Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update.
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``position`` is the offset from the body origin in global coordinates.
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\ ``position`` is the offset from the body origin in global coordinates.
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----
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@@ -352,7 +352,7 @@ Applies a positioned impulse to the body.
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An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
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``position`` is the offset from the body origin in global coordinates.
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\ ``position`` is the offset from the body origin in global coordinates.
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----
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