Fix incorrect uses of a/an

This commit is contained in:
A Thousand Ships
2024-03-29 15:14:27 +01:00
parent a22c312b8f
commit bd6cc665a7
41 changed files with 80 additions and 79 deletions
@@ -65,7 +65,7 @@ may be useful when the type of Variant is completely unknown. However, when poss
specific conversions. ``Variant.Obj`` evaluates a ``switch`` on ``Variant.VariantType`` and it may
not be necessary. Also, if the result is a value type, it is boxed.
For example, if the potential for ``Variant.As<MyNode>()`` to throw a invalid cast exception isn't
For example, if the potential for ``Variant.As<MyNode>()`` to throw an invalid cast exception isn't
acceptable, consider using a ``Variant.As<GodotObject>() is MyNode n`` type pattern instead.
.. note::