Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)

* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
This commit is contained in:
Marcin Sędłak-Jakubowski
2021-07-11 14:38:53 +02:00
committed by GitHub
co-authored by Max Hilbrunner Clay John
parent a4a368af15
commit bd19917ea0
58 changed files with 195 additions and 203 deletions
@@ -17,7 +17,7 @@ Godot supports threads and provides many handy functions to use them.
Creating a Thread
-----------------
Creating a thread is very simple, just use the following code:
To create a thread, use the following code:
.. tabs::
.. code-tab:: gdscript GDScript
+4 -4
View File
@@ -9,9 +9,9 @@ resources simplifies project organization and asset management in complex games.
There are, of course, always drawbacks:
* There is an extra layer of complexity
* Performance is lower than using simple APIs directly
* It is not possible to use multiple threads to control them
* There is an extra layer of complexity.
* Performance is lower than when using simple APIs directly.
* It is not possible to use multiple threads to control them.
* More memory is needed.
In many cases, this is not really a problem (Godot is very optimized, and most operations are handled
@@ -83,7 +83,7 @@ functions should always be used for creating and controlling new ones and intera
Creating a sprite
-----------------
This is a simple example of how to create a sprite from code and move it using the low-level
This is an example of how to create a sprite from code and move it using the low-level
:ref:`CanvasItem <class_CanvasItem>` API.
.. tabs::