From 49a7889cd95a86ad6bd906146a03a80c4231b44a Mon Sep 17 00:00:00 2001 From: Kelly Thomas Date: Tue, 2 Oct 2018 08:53:15 +0800 Subject: [PATCH] Update C# known issues --- getting_started/scripting/c_sharp/c_sharp_basics.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/getting_started/scripting/c_sharp/c_sharp_basics.rst b/getting_started/scripting/c_sharp/c_sharp_basics.rst index 7da607418..29130b922 100644 --- a/getting_started/scripting/c_sharp/c_sharp_basics.rst +++ b/getting_started/scripting/c_sharp/c_sharp_basics.rst @@ -145,8 +145,8 @@ Below is a list of the most important issues you should be aware of when diving - As explained above, the C# project isn't always kept in sync automatically when things are deleted, renamed or moved in Godot (`#12917 `_) - Writing editor plugins and tool scripts in C# is not yet supported -- Exporting a project may not yet work (`#15615 `_) -- Signals with parameters are broken in 3.0.2-stable (`#17553 `_) +- Exporting Mono projects is only supported for desktop platforms (Linux, Windows and macOS). HTML5, Android, iOS and UWP are not currently supported (`#18364 comment `_) +- Attached C# scripts should refer to a class that has a class name that matches the file name and is unique within the project assembly (`#7402 comment `_) Performance of C# in Godot --------------------------