From bc6d5e7070b050103297c407c2265bd41ec41d79 Mon Sep 17 00:00:00 2001 From: Regardt <50947477+regardt-nel@users.noreply.github.com> Date: Sat, 22 Apr 2023 11:56:37 +0200 Subject: [PATCH] Update godot_design_philosophy.rst I am suggesting a small addition to the sentence as it was unclear to me at first whether the external program needs a plugin or the plugin needs to available to Godot. I take it the latter is true? --- getting_started/introduction/godot_design_philosophy.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/introduction/godot_design_philosophy.rst b/getting_started/introduction/godot_design_philosophy.rst index 21327b01f..d25eec558 100644 --- a/getting_started/introduction/godot_design_philosophy.rst +++ b/getting_started/introduction/godot_design_philosophy.rst @@ -78,7 +78,7 @@ the ability to hot-reload locally and on remote devices, etc. The goal is to offer a full package to create games and a continuous user experience. You can still work with external programs as long as -there is an import plugin for it. Or you can create one, like the `Tiled +there is an import plugin available in Godot for it. Or you can create one, like the `Tiled Map Importer `__. That is also partly why Godot offers its own programming language