diff --git a/getting_started/step_by_step/your_first_game.rst b/getting_started/step_by_step/your_first_game.rst index f3e60765d..10165f2fb 100644 --- a/getting_started/step_by_step/your_first_game.rst +++ b/getting_started/step_by_step/your_first_game.rst @@ -405,6 +405,7 @@ Let's place this code at the end of our ``_process()`` function: { animatedSprite.FlipH = false; } + Play the scene again and check that the animations are correct in each of the directions. When you're sure the movement is working correctly, add this line to ``_ready()``, so the player will be hidden when the game