diff --git a/tutorials/shaders/custom_postprocessing.rst b/tutorials/shaders/custom_postprocessing.rst index 0beb6f581..f66992546 100644 --- a/tutorials/shaders/custom_postprocessing.rst +++ b/tutorials/shaders/custom_postprocessing.rst @@ -7,8 +7,9 @@ Introduction ------------ Godot provides many post-processing effects out of the box, including Bloom, -DOF, and SSAO. However, advanced use cases may require custom effects. This -article explains how to write your own custom effects. +DOF, and SSAO, which are described in :ref:`doc_environment_and_post_processing`. +However, advanced use cases may require custom effects. This article explains how +to write your own custom effects. The easiest way to implement a custom post-processing shader is to use Godot's built-in ability to read from the screen texture. If you're not familiar with