diff --git a/tutorials/shaders/shader_reference/spatial_shader.rst b/tutorials/shaders/shader_reference/spatial_shader.rst index ee4cb2f78..53e986ad0 100644 --- a/tutorials/shaders/shader_reference/spatial_shader.rst +++ b/tutorials/shaders/shader_reference/spatial_shader.rst @@ -71,7 +71,7 @@ For visual examples of these render modes, see :ref:`Standard Material 3D and OR +-------------------------------+------------------------------------------------------------------------------------------------------+ | **ensure_correct_normals** | Use when non-uniform scale is applied to mesh *(note: currently unimplemented)*. | +-------------------------------+------------------------------------------------------------------------------------------------------+ -| **shadows_disabled** | Disable computing shadows in shader. The shader will not cast shadows, but can still receive them. | +| **shadows_disabled** | Disable computing shadows in shader. The shader will not receive shadows, but can still cast them. | +-------------------------------+------------------------------------------------------------------------------------------------------+ | **ambient_light_disabled** | Disable contribution from ambient light and radiance map. | +-------------------------------+------------------------------------------------------------------------------------------------------+